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1. Innovation in Invention - in Player Features and Ideas Discussion [original thread]
I think you'd be surprised at how little mystery is left in regards to Eve's internal mechanics
- by Mars Frederiksen - at 2012.04.04 01:22:00
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2. Innovation in Invention - in Player Features and Ideas Discussion [original thread]
there is already an innumerable number of unique items in the database - like BPO's and bookmarks. every time you research a BPO, it becomes unique. the rarity of these "innovative" items would limit their database footprint (there would be way le...
- by Mars Frederiksen - at 2012.04.04 00:23:00
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3. Innovation in Invention - in Player Features and Ideas Discussion [original thread]
...but worth it. also, im pretty sure that i would include the improved stats in the contract description, because i actually want my crap to sell.
- by Mars Frederiksen - at 2012.04.03 21:58:00
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4. Innovation in Invention - in Player Features and Ideas Discussion [original thread]
I would like to propose a new class of decryptor that has a "small chance" of randomly altering a stat of an invented T2 Item. this new, "innovative" item would not be a market item, and would have a new module tag (like the tech II, faction, and ...
- by Mars Frederiksen - at 2012.04.03 21:32:00
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5. False Signature Probe - in Player Features and Ideas Discussion [original thread]
i mostly like this idea - decoy probes would be a very fun way to set up traps, and a way to counter probing as an aggressive tactic. i think that the limitation to decoy probes is that they can only mirror the signature of the launching ship. tha...
- by Mars Frederiksen - at 2012.03.30 20:39:00
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6. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
i know, right?!
- by Mars Frederiksen - at 2012.03.30 20:32:00
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7. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
sorry to double post, but id like some feedback on this idea from the devs. ill drop this if they dont think its a worthwhile idea. how often do devs read these post, and how often do they repond? im new to these forums... is there any way to know...
- by Mars Frederiksen - at 2012.03.30 04:35:00
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8. Hotkeys for adjusting directional scan angle - in Player Features and Ideas Discussion [original thread]
yes please.
- by Mars Frederiksen - at 2012.03.30 02:31:00
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9. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
hey, youre pretty good at writing that stuff! still, i really wouldnt want this limited to blackops bses. alternatively, i suppose that you could turn this into a gang-link type module that is limited only to black ops bses - but the the effect wo...
- by Mars Frederiksen - at 2012.03.29 23:07:00
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10. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
as an alternative to using standings as a mechanism to implement this, the player could have the ability to set the color of his tag as seen by all the other players in local (or anywhere else the tag is presented) when cloaked. this would mean th...
- by Mars Frederiksen - at 2012.03.29 22:00:00
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11. Captains Quarters... ideas, suggestions and enhancements - in Player Features and Ideas Discussion [original thread]
i think players should be able to create public games of chance within the confines of a pre-determined (yet pliable) game structure (kind of like the mini-games in zelda). you can tell by the stupid scams in jita local that people want this funct...
- by Mars Frederiksen - at 2012.03.29 18:56:00
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12. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
it's very clear from your posting skills that you have not been developing games nor are you more experienced than I am. this would make you a liar in addition to a terrible poster and eve player.
- by Mars Frederiksen - at 2012.03.29 18:46:00
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13. Ideas for new modules - in Player Features and Ideas Discussion [original thread]
i didnt see this thread earlier, so im going to post a link to my thread relating to a Tech 3 Covert Operations Cloaking device Tech 3 Covert Ops Cloaking Device despite the weak arguments against it provided in that thread, it does not break ...
- by Mars Frederiksen - at 2012.03.29 18:34:00
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14. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
anyone else want to admit there ignorance of advanced game mechanics?
- by Mars Frederiksen - at 2012.03.29 17:18:00
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15. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
if your dumb enough to invite someone you dont know into a gang with capitals in it, then you deserve to be killed. i dont see how this mod changes that. honestly, though, i have a feeling that none of you are really qualified to be posting your o...
- by Mars Frederiksen - at 2012.03.29 16:57:00
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16. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
nicolo, what's you favorite spawn?
- by Mars Frederiksen - at 2012.03.29 07:07:00
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17. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
just like how all covert ops cloaking ships can't fit cynos, right?
- by Mars Frederiksen - at 2012.03.28 21:03:00
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18. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
it doesn't break the game, dummy
- by Mars Frederiksen - at 2012.03.28 18:46:00
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19. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
it's already severely limited by the fact that it's a covert ops cloak - it will only fit on a few ships. you could take it even further and make it so that it only fits on T3 ships.
- by Mars Frederiksen - at 2012.03.28 02:05:00
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20. The Tech 3 Covert Ops Cloaking Device - in Player Features and Ideas Discussion [original thread]
i like your moxy! i was going to troll you, but i'm kind of impressed at your guile! tell ya what - i happen to have an in with the goonfleet director of recruiting. i could put a good word in for you, if you want. i'd even mentor/sponsor you! con...
- by Mars Frederiksen - at 2012.03.27 23:04:00
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